Yet Another Bulletin Board
Sponsored by: The Fans!


Welcome, Guest. Please Login or Register.
Feb 16th, 2026, 4:27pm

Upcoming Premiere Dates:
Survivor 23, Season premiere
Thursday, September 14 (8:00-9:30 PM, ET/PT) on CBS




Home Home Help Help Search Search Members Members Chat Chat Member Map Member Map Login Login Register Register

| Fantasy Survivor Game | Music Forums | The '80s Server Forums | Shop Online |



Metropolis Reality Forums « In Arena PvP, the Kung Fu Master has to bnsgold.co »

   Metropolis Reality Forums
   Survivor
   Survivor General Gossip & News
(Moderators: lakelady, yesteach, MediaScribe, Isle_be_back)
   In Arena PvP, the Kung Fu Master has to bnsgold.co
Previous topic | New Topic | Next topic »
Pages: 1  Reply Reply Add Poll Add Poll Notify of replies Notify of replies Send Topic Send Topic Print Print
   Author  Topic: In Arena PvP, the Kung Fu Master has to bnsgold.co  (Read 208 times)
dudu
ForumsNet Member
Austria 
**



I love YaBB 1G - SP1!

   
View Profile WWW

Posts: 57
In Arena PvP, the Kung Fu Master has to bnsgold.co
« on: Apr 19th, 2016, 3:02am »
Quote Quote Modify Modify

A Kung Fu Master’s true power is their ability to catch an opponent’s attack, divert the blow, then counter-attack in the blink of an eye, in addition to their mighty Blade and Soul power leveling service punches and kicks that can lay waste to enemies. The Kung Fu Master is recommended only for the more experienced due to the precision needed to switch between offensive and defensive abilities.
 
Combat Type: Melee
Weapon: Fist
Available Races: Gon, Jin, Yun
Output Type: Consecutive
Difficulty: Expert
 
In Arena PvP, the Kung Fu Master has to understand and anticipate their opponents’ moves to react in time Blade and Soul power leveling service. Countering—both with the skill named Counter, and in the tactic—is the Kung Fu Master’s strength. Being able to use their opponent’s power against them, predicting their actions, and out-maneuvering them highlights a truly skilled Kung Fu Master.
 
Common Combos
1. Leading Palm (X)
2. Searing Palm (X)
3. Straight Jab (LMB)
4. Swift Strike (2)
5. Straight Jab (LMB)
6. Swift Strike (2)
 
1. Dash Left (Q)
2. Searing Palm 1 (X)
3. Dash Right (E)
4. Searing Palm 2 (X)
5. Leading Palm (X)
6. Searing Palm 3 (X)
7. Comet Strike (4) Tier 4 Stage 3
8. Searing Palm 4 (X)
 
1. Tiger Strike (2) (Swift Strike) Tier 3 Stage 4
2. Hellfire Kick (4)
3. Backstep (S,S)
4. Tiger’s Pounce (LMB)
5. Grapple (Tab)
6. Armbar (4)
IP Logged
Back to top
Pages: 1  Reply Reply Add Poll Add Poll Notify of replies Notify of replies Send Topic Send Topic Print Print

Previous topic | New Topic | Next topic »

Metropolis Reality Forums » Powered by YaBB 1 Gold - SP 1.3.1!
YaBB © 2000-2003. All Rights Reserved.